Game Concept / 2025
Heart of the Grimm building a game from square one
Role
Character design, world building, concept art
Year
2025
Overview
A young boy from a Wilde Leute village sets off through the Grimm Forest to find the Irrwurz the cure hidden in the roots of the ash tree to save his terribly ill sister.
In a small Wilde Leute (German fae; moss people) village in the German countryside, a young boy sets off into the forest to find a cure for his younger sister who has fallen terribly ill. As he travels through the Grimm Forest to collect the Irrwurz the cure made from the roots of the ash tree he faces perilous tasks and the Eschenfrau, the ash wife who guards the tree, doing everything she can to keep him from the root that would save his sister.
An RPG fantasy adventure game following a little mushroom / fae character as they explore a world set in Tudor-era German countryside and grounded in German folklore think the Grimm Brothers. The hero: a Glückspilz, a German good-luck charm made from a mushroom, come to life.