Environment Concept

Floating Ruins

Role

Environment concept, illustration, art direction, revision

Year

2023/2025

Overview

A steampunk floating-island environment built as the final destination of an exploration adventure game then revisited with a more dramatic perspective, deeper architecture, and a story beat.

For a class project I worked in a group to create environment concept art for an exploration adventure game players soar between floating islands searching for an abandoned city. We designed the floating ruins as the end goal: a large main island with smaller islands strung together by chains, with a steampunk-esque silhouette.

My first pass was lackluster. It had all of the parts I wanted to show, but none of the drama. These ruins are supposed to be the player's final destination they should feel large and imposing.

My second pass fixed those problems. I redrew the shot with a more dramatic perspective, added depth to the buildings and smaller islands, and pulled the story back in by placing the blimp inside the frame, exploring the city.

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Heart of The Grimm